Visualisation

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Virtual location scouting VR

Virtual scouting is a way to visualize a virtual location or set so crew members can explore spatially and devise a shot plan. It presents a shared experience, enabling an improvisational, collective approach to virtual shot design just as filmmakers employ on their physical sets. The interaction typically takes place in an HMD (VR head-mounted display), although a tablet or a computer screen can also be used. Virtual scouting can include repositionable props, virtual cameras with lenses, and camera supports for accurately planning shots, defining set builds, or planning entire sequences without building a single flat. Virtual scouting empowers filmmakers to determine which portions of sets need to be built out for their desired shots and to reduce or eliminate building areas that the camera will never see. Many successful projects such as Game of Thrones and The Lion King (2019) have utilized virtual scouting in their pre-production processes.

 

VCam/Simulcam

Virtual camera (VCam) and Simulcam are often significant components of many different visualization techniques. Although more traditional layout techniques are often used to generate movement for visualization, VCam leverages virtual production much more effectively.

Camera movement is one of the most critical aspects of the creative vision. Few directors or cinematographers seek basic camera movement. In contrast, expert manual camera moves can make images look more realistic, help tell the story, and contribute to audience engagement. By bringing actual human, camera, and object movement into the virtual world, a much closer to final creative vision can be achieved earlier. So, providing realistic camera movement at the previs or pre-production stage can engage creatives much sooner, aiding in collaboration.